This article is a stub. You can help Pit People Wiki by expanding it. |
Electrobot | |||||
---|---|---|---|---|---|
Abilities | |||||
Attack Type | |||||
-Melee: Shocking Touch | |||||
-Ranged: Chain Lightning | |||||
Damage Taken Modifiers | |||||
Acid: | +33% | ||||
Poison: | -100% | ||||
Fire: | -25% | ||||
Wrench: | +50% |
Electrobot can be encountered as enemies or can be a playable unit. They are machines that utilize electricity and, according to loading text, supposedly come from the future.
Abilities and Attributes[ | ]
- Electrobots can fly and teleport, passing through obstacles and pits with no consequence.
- Electrobots use their chain-lightning when attacking enemies that are 2 hexes away.
- The chain-lightning will hit 1 to 5 enemies, jumping 2 hexes per hit and prioritizing enemies before allies.
- Chain-lightning has a chance to shock enemies.
- In melee (adjacent hex), they will use a shock-based melee attack.
- This attack has a higher chance to shock enemies than their chain-lightning.
- They do more damage to enemies that are in water.
Interactions[ | ]
- Electrobots deal more damage to Pixies, but less towards Wraiths and Gnomes.
- They take bonus damage from Gnomes and from acid spit (Gorgon's ranged attack)
- Electrobots are immune to poison and Mushroom's gas cloud.
- However, Mushrooms that target an Electrobot will use a bash attack.
- Gnomes can repair Electrobots.
- Vampiresses cannot gain health from Electrobots or inflict bonus damage to them, for the robots don't have blood to drain (they bleed oil).
- Electrobots cannot be healed by Cupcakes.
- Electrobots can not be snared, either by a Net or a Spidaur's kick/web.
Strategy[ | ]
Playing with:
In the early game where there are a lot of enemies massed together, make sure to use Chain Lightning as it can deal very good consistent damage. Always ask yourself if a chain lightning is better than a 31% chance to shock in melee. Observe the enemy formation to see where to begin your chain lightning from. Be careful not to deal more damage to yourself than to your enemy! In the late game, it's common that the enemy cannot be chained, it is good to use the melee shock then. It's often a good idea to send Electrobots after Pixies, as they destroy them easily. You can snipe and dispose of Mascots safely, too.
While taking a unit of gnomes may seem like a good idea, since they can heal your Electrobot, if you only have one, it may be a wasted slot unless you need the Gnomes' fling ability as well. Try to arrange your front line so that enemies will have to stand in water to fight you. This will boost your electrobots power by a large amount, especially if you can hit several in the water with Chain lightning.
Playing against:
Positioning your units to avoid the chain lightning bounces will severely limit how effective enemy Electrobots are. Because the chain lightning can target allies as well, you can leave units with a single hex gap to an enemy, but no allies, making it hard for your enemy to use this ability safely. Avoid standing in water at all costs.
Three possible formations to avoid chain lightning: a one-unit dot, a two-unit line, a three-unit triangle. Leave 2 hexes between your formations and you'll avoid chain lightnings.
Cosmetics[ | ]
Cosmetic items you can give the Electrobot to change their look. Electrobots are a creature with purely Cosmetic Items, with none of them affecting stats or resistances. Electrobots has 1 cosmetic category, Heads.
- There are 22 total Head Cosmetics in the Live Version of the game.
Head Page 2 | |||
---|---|---|---|
Coiled Again |
LAN Man |
- |
- |
Journal Entry[ | ]
Notable Characters[ | ]
- Smarticus
- Davy Sprocket
Trivia[ | ]
References[ | ]
Gallery[ | ]