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Mascots are characters that inspire team members with their music (find, buy or fight for special instruments and costumes) and will get certain boosts from the mascot, when close to it. When a Mascot is close to the death, as a final hurrah this fighter explodes, harming those around them. The Mascot might take others with itself, too! It can be strategic, to let a mascot low on health just go and harm enemies in a final blow.
Abilities and Attributes[edit | edit source]
- Mascots boost defense, attack and accuracy of adjacent teammates.
- Mascots can attack by pecking enemies in melee range.
- On death, will explode and deal massive (30-60) damage to units around it.
Strategy[edit | edit source]
Playing with: If you're playing with a mascot, it's best for the team that you keep all your units around it, maximising the units that the mascot buffs. This can be dangerous against units with area of effect damage, such as Pixies, Mortars and Rainbow Horses, so try to keep units that don't need the buff away from it when against these. Keep units standing around its front to stop melee fighters from attacking it, because you will be losing out on a lot of stats when it goes down, and the explosion that follows it can really harm your team.
You can also build a team with a solid frontline of shield units, hair trolls and/or cyclopses, and then you can keep the mascot back with one or two ranged units. The mascot will be safe and will provide the ranged units with a huge boost in accuracy and damage, which will allow them to hit far more shots on the enemy, less on your team, and they'll hit very hard.
Finally, the explosion on death can be utilised to your advantage. When it gets low on health, keep it out of combat and wait for an opportunity to get the mascot by itself between multiple units. Hopefully, the units shall all descend upon the mascot, only to take insanely high explosive damage after taking it out.
Playing against: In any game, the supportive units are always your first targets. When you come across a team with a mascot, whack it whenever there's a single opening around it. If you have ranged units, it'll be much harder for them to keep it safe. Area of effect damage is also very helpful, as they'll be punished for attempting to utilise the mascot. Hair Trolls and Cyclopses, units that knock enemies out of position, can be very helpful for tearing the opponents strategy apart, as not only will they be torn away from their allies, but their stats will be lowered a hefty amount as well. This will also create an opening to attack the mascot itself. Try to kill the mascot while it's near enemies, and try to use a ranged attack to kill it. You don't want to lose your units to an easily avoided explosion.
Interactions[edit | edit source]
- The buff boosts the healing strength of Cupcakes.
- Mascots cannot buff undead (Wraiths and Zombies).
- Buffs do not stack from multiple mascots.
- Debuffed units will not receive the buff. (?)
- Mascots buff the Spidaur on which they are mounted.
- If adjacent to a Mascot, both the Spidaur and its rider receive the buff.
Cosmetics[edit | edit source]
Notice: To add cosmetics, please edit the Template below at Template:MascotCosmetics, add a file with a square resolution with the name "itemnameCosmetics.png", and add the cosmetic to the table as an MP nolink template.
|Go Marching In|
|Drum of Doom (Pit Reward)|
|Whatsamacalit (Pit Reward)|
Journal Entry[edit | edit source]
Notable Characters[edit | edit source]
- Frostwaddle, Leader of the Fireman (Sidequest: Attack of the Fireman)
- Preston Shill, Bandleader, Recruiter (Openworld Sidequest)
Trivia[edit | edit source]
References[edit | edit source]
Gallery[edit | edit source]